Projective texture mapping: Difference between revisions

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Not anymore so than the average CG article here.
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Projective texture mapping is essentially a special [[Matrix (mathematics)|matrix]] [[Coordinate system#Transformations|transformation]] which is performed per-vertex and then linearly interpolated as standard texture mapping.
 
{{ambox|text='''Highly technical reading'''<br/>The following content assumes the reader is confident with real time [[3D computer graphics]] and related technologies such as the involved processing in [[graphics processing unit]]s, with a basic mathematical background. Knowledge of the [[OpenGL]] API is encouraged, although not required.}}
 
== Fixed function pipeline approach ==