==Virtual world conferences==
*The first [http://www.slanguages.net SLanguages] conference took place on 23 June 2007. The SLanguages conference is now a free annual 24-hours event, bringing together practitioners and researchers in the field of language education in Second Life.<ref>SLanguages: A series of annual conferences for language teachers in Second Life: http://www.slanguages.net/home.php</ref>
* [http://slexperiments.pbworks.com SL Experiments ] is a group managed by Nergiz Kern (Daffodil Fargis in SLSecond Life) for collecting and sharing ideas on how to use Second Life for teaching foreign languages. The group meets twice a month in Second Life. <ref>SL Experiments : alsoA existsgroup asof alanguage sub-groupteachers interested in theor already teaching in Second Life: [http:// avalon-projectslexperiments. ningpbworks.com/ groupw/ slexperimentsteachersgroup AVALON Ning].page/11306631/FrontPage</ref>▼
*The [http://wiaoc.org Webheads in Action Online Convergence (WIAOC)] conferences make use of Second Life, as well as presentations in [http://www.elluminate.com Elluminate]. Webheads describes itself as "An online community of practice of teachers and educators, practising peace and professional development through Web 2.0 and computer mediated communication".
▲*[http://slexperiments.pbworks.com SL Experiments] is a group managed by Nergiz Kern (Daffodil Fargis in SL) for collecting and sharing ideas on how to use Second Life for teaching foreign languages. The group meets twice a month in Second Life. SL Experiments also exists as a sub-group in the [http://avalon-project.ning.com/group/slexperimentsteachersgroup AVALON Ning].
*The [http://www.virtual-round-table.com/ Virtual Round Table] conference takes place twice a year, focusing on language teaching technologies. A substantial part of the conference takes paceplace in Second Life.<ref>Virtual Round Table: A semi-annual live online conference on language learning technologies: http://www.virtual-round-table.com/</ref>
*The Virtual Worlds Best Practices in Education (VWBPE) is a global grass-roots community event focusing on education in immersive 3D environments.<ref> Virtual Worlds Best Practices in Education (VWBPE): http://www.vwbpe.org/about</ref>
*The [http://www.vwbpe.org/about Virtual Worlds Best Practice in Education] (VWBPE) is a community-based conference that provides opportunities for participants in all virtual worlds to share current teaching, learning, and research practices in 3D virtual environments. Conference presentations focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. Presenters focus on the identification of best practices in education designed for 3D virtual world technology.
*[http://www.vwer.org/ Virtual Worlds Education Roundtable VWER] meets weekly in SL and OpenSim alternately. The group meets each week to talk about issues that concern educators with regard to using virtual worlds as a teaching and learning tool. In late 2010, VWER announced, after a process of considering several alternatives, that they had opened a further virtual home, their own OpenSim grid, hosted by [http://treet.tv/shows/designingworlds/episodes/reaction-grid ReactionGrid]. Details on this project can be found at the [http://www.vwer.org/?page_id=737 VWERGrid].
*[http://mediagrid.org/summit/index.html iED Summits] are official Immersive Education Initiative conferences organized specifically for educators, researchers, and administrators. iED Summits consist of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms, technologies and cutting-edge research from around the world. iED Summits feature new and emerging virtual worlds, learning games, educational simulations, mixed/augmented reality, and related teaching tools, techniques, technologies, standards and best practices. ▼
*[http://www.thevirtualworldconference.org/ The Virtual World Conference] is an annual conference exploring the uses of virtual worlds for learning, collaborative work and business.
*The Virtual Worlds Education Roundtable (VWER) group meets each week to talk about issues that concern educators with regard to using virtual worlds as a teaching and learning tool.<ref>Virtual Worlds Education Roundtable (VWER): http://www.vwer.org/</ref>
*Innovation in teaching and learning through immersive virtual worlds is a major theme of [http://www.open.ac.uk/research-conferences/relive11/ Researching Learning in Immersive Virtual Environments ReLIVE], a conference from [http://www.open.ac.uk/ The Open University] to bring together researchers and educators in this field.
▲* [http://mediagrid.org/summit/index.htmlImmersive Education Initiative (iED ) Summits ] are official Immersive Education Initiative conferences organized specifically for educators, researchers, and administrators. iED Summits consist of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms, technologies and cutting-edge research from around the world. iED Summits feature new and emerging virtual worlds, learning games, educational simulations, mixed/augmented reality, and related teaching tools, techniques, technologies, standards and best practices. <ref>Immersive Education Inititiative (iED): http://mediagrid.org/summit/index.html</ref>
*The Virtual World Conference is an annual conference exploring the uses of virtual worlds for learning, collaborative work and business. The first event was held on 15th September 2010 and hosted entirely in Second Life.<ref>Virtual World Conference: http://www.thevirtualworldconference.org/</ref>
==Beyond virtual worlds==
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