Software per Commodore 64: differenze tra le versioni

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Besides prepackaged commercial software, the C64, like the VIC before it, had a large library of [[type-in program]]s. Numerous [[computer magazine]]s offered type-in programs, usually written in BASIC or assembly language or a combination of the two. Because of its immense popularity, many general-purpose magazines that supported other computers offered C64 type-ins (''[[Compute!]]'' was one of these), and at its peak, there were many magazines in North America (''Ahoy!'', ''Commodore Magazine'', ''Compute!'s Gazette'', ''Power/Play'', ''[[Run magazine|RUN]]'' and ''Transactor [http://cbm.csbruce.com/~csbruce/cbm/transactor/]'') dedicated to Commodore computers exclusively. These magazines sometimes had disk companion subscriptions available at extra cost with the programs stored on disk to avoid the need to type them in. The [[disk magazine]] ''[[Loadstar]]'' offered fairly elaborate ready-to-run programs, music, and graphics. Books of type-ins were also common, especially in the machine's early days. A large library of [[public ___domain]] and [[freeware]] programs, distributed by [[online service]]s such as Q-Link and [[CompuServe]], [[Bulletin board system|BBSs]], and user groups also emerged. Despite limited RAM and disk capacity, the Commodore 64 was a popular platform for BBS hosting. One of the most popular was the [[Color64]] BBS System, allowed the use of Color graphics using the PET-ASCII system.
 
==SoftwareLa Piracypirateria==
Il mercato del software per il C64 ebbe problemi per via della [[Pirateria informatica]]. Questo fu dovuto a vari fattori. Lo sviluppo di gruppi [[warez]] atti a rimuovere le varie protezioni dalla copia fu probabilmente uno dei fattori principali.
The C64 software market had widespread problems with [[software piracy]]. This was perhaps due to a number of significant factors. The efforts of [[warez]] groups to remove software copy protections was probably the main contributing factors to rampant software piracy.
 
Molti [[Bulletin board system|BBSs]] fornivano software commerciali craccati. Ci fu un grande numero di gruppi [[warez]]: tra le quali, la [[Fairlight]], che continuò ad esistere a più di dieci anni di distanza dalla fine della commercializzazione del C64. Alcuni membri di questi gruppi si oritentarono al [[phreaking]] e alle frodi di carte di credito o carte telefoniche.
Many [[Bulletin board system|BBSs]] offered cracked commercial software, sometimes requiring special access and usually requiring users to maintain an upload/download ratio. A large number of [[warez]] groups existed, including [[Fairlight (group)|Fairlight]], which continued to exist more than a decade after the C64's demise. Some members of these groups turned to telephone [[phreaking]] and [[credit card]] or [[calling card]] fraud to make long-distance calls, either to download new titles not yet available locally, or to upload newly cracked titles released by the group.
 
NotTuttavia, allnon Commodoretutti 64gli usersutenti hadpossedevano modemsil howevermodem. For these people, many warez group "swappers" maintained contacts throughout the world. These contacts would usually mass mail pirated floppy disks through the postal service. Also, and perhaps naturally enough, [[sneakernet]]s existed at schools and businesses all over the world, as friends and colleagues would trade (and usually later copy) their software collections. At a time before the [[Internet]] was widespread, this was the only way for many users to amass huge pirated software libraries. Also, and particularly in Europe, groups of people would hold copy-parties explicitly to copy software, irrespective of software licence.
 
Several popular utilities were sold that contained custom routines to defeat most copy-protection schemes in commercial software. (Appropriately, [[Fast Hack'em]]—probably the most popular example—was itself widely pirated.). Tapes could be copied with special software, but often it was simply done by [[dubbing (music)|dubbing]] the cassette in a dual deck tape recorder, or by relying on an [[Action Replay]] cartridge to freeze the program in memory and save to cassette. Cracked games could often be copied manually without any special tools.