Text Adventure Development System: Difference between revisions

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m clean up using AWB
pov "succeeds"
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startroom: room; // We must define a startroom object.
 
Of course, the goal of TADS 2 is to make Interactive Fiction (and not Hello World programs) simple to implement, and in pursuing that goal it succeeds.
 
Nevertheless, TADS 3 dispenses with the requirement of a working world model, and also abandons the Pascal elements of the language.