Parallax occlusion mapping: Difference between revisions

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== External links ==
* [http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r2325 A closer look at POM on gamedev.net]
* [http://archive.gamedev.net/columns/hardcore/pom/ gamedev.net page on implementation of POM]
* [http://developer.amd.com/media/gpu_assets/Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07).pdf Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .pdf]
*[http://ati.amd.com/developer/gdc/2007/Dachsbarcher-Tatarchuk-PrismPOM-I3D07-Video.mov Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .mov]
 
==References==
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