Kinetic data structure: Difference between revisions

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====Efficiency====
The ratio of the worst case number of events that can occur when the structure is advanced to <math>t=\infty</math> to the worst case number of "necessary changes" to the data structure. The definition of "necessary changes" is problem dependent. For example, in the case of a kinetic data structure maintaining the kinetic hull of a set of moving points, the number of necessary changes would be the number of times the kinetic hull changedchanges as time is advanced to <math>t=\infty</math>. A kinetic data structure is said to be efficient if this ratio is small.
 
==Types of Trajectories==