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Seantellis (talk | contribs) Added example images illustrating texture compression fidelity. |
m Typo fixing per WP:HYPHEN, sub-subsection 3, points 3,4,5, replaced: closely- → closely, typos fixed: et. al. → et al. (2) using AWB (8097) |
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'''Adaptive Scalable Texture Compression''' ('''ASTC''') is a [[lossy compression|lossy]] block-based [[texture compression]] [[algorithm]] developed by Jørn Nystad et
Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et
=== Overview ===
[[File:Original_Image_before_ASTC_compression.jpg|thumb|right|Example image prior to compression]][[File:Detail_of_ASTC_compressed_image.png|thumb|right|Detail from example image, after compression at 4, 3.56 and 2 bits/pixel]]The method of compression is an evolution of [[Color Cell Compression]] but with numerous novel features including numerous closely
The stated primary design goal for ASTC is to enable content developers to have better control over the space/quality tradeoff inherent in any lossy compression scheme. With ASTC, the ratio between adjacent bit rates is of the order of 25%, making it less expensive to increase quality for a given texture.
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