Interactive skeleton-driven simulation: Difference between revisions

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m Algorithmic considerations: Typo fixing, typos fixed: ie → i.e. using AWB
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To achieve interactivity there are several optimizations necessary which are implementation specific.
 
Start by defining the object you wish to animate as a set (iei.e. define all the points):
<math>p : \Omega \times \mathbb{R} \rightarrow \mathbb{R}^3 : (x, t) \mapsto p(x, t)</math> .