Skeleton (computer programming): Difference between revisions

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Skeleton programs are utilized in the [[template method design pattern]] used in [[object-oriented programming]]. See that article for examples of skeleton programs.
 
In [[object-oriented programming]], dummy code corresponds to an [[Method_(computer_science)#Kinds_of_methods|abstract method]], a [[method stub]] or a [[mock object]]. In [[Remote Method Invocation|RMI]] nomenclature, a skeleton communicates on the client-side with a [[Stub (computer science)|skeleton]] on the server-side.<ref>{{cite journal
| last1 = Freeman
| first1 = Eric
| authorlink1 =
| last2 = Freeman
| first2 = Elisabeth
| authorlink2 =
| last3 = Kathy
| first3 = Sierra
| authorlink3 =
| last4 = Bert
| first4 = Bates
| authorlink4 =
| editor-last = Hendrickson
| editor-first = Mike
| editor-link =
| editor-last1 = Loukides
| editor-first1 = Mike
| editor-link1 =
| year = 2004
| title = Head First Design Patterns
| volume = 1
| pages = 440
| publisher = O'REILLY
| language = English
| format = paperback
| isbn = 978-0-596-00712-6
| accessdate = 2012-08-28
| url = http://it-ebooks.info/book/252/
}}</ref>
 
==References==
{{Reflist|2}}
 
==See also==
* [[Template method pattern]]
 
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[[Category:Computer programming]]
[[Category:Programming language topics]]
 
 
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[[zh:虛設代碼]]