Picture Processing Unit: Difference between revisions

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*256 bytes for [[Sprite (computer graphics)|sprite]] data storage
*32 bytes for palette storage
*8 × 8 or 8 × 16 (selectable) sized [[Sprite (computer graphics)|sprite]]s
*Two 4KB [[tile set]]s with space for 256 tiles each
*Up to 64 sprites (movable objects) on screen simultaneously (only 8 visible per [[scan line]])