Content deleted Content added
→History: added "citation needed" tag to inline assembly language - I don't remember it having that functionality |
m Dating maintenance tags: {{Citation needed}} |
||
Line 30:
The original AMOS version was [[interpreter (computing)|interpreted]] which, whilst working fine, suffered the same disadvantage of any language being run interpretively. By all accounts, AMOS was extremely fast among interpreted languages. The language was fast enough that an extension called AMOS 3D could produce playable 3D games even on plain 7MHz Amigas. Later, an AMOS [[compiler]] was developed that further increased speed.
AMOS was also notable for the ability to include inline Assembly Language.{{citation needed|date=September 2012}}
To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program.<ref>http://grove.ufl.edu/~cwarner/computers.html</ref> It was also possible to control screen and "rainbow" effects using AMAL scripts. AMAL scripts in effect created CopperLists, small routines executed by the Amiga's Angus chip.
|