Game development tool: Difference between revisions

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Undid revision 510060511 by Kpranjan1 (talk) reverted poorly written addition -- those are considered SDKs
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Early in the history of the [[video game industry]], game programming tools were non-existent. This wasn't a hindrance for the types of games that could be created at the time, however. While today a game like ''[[Pac-Man]]'' would most likely have [[Level (computer and video games)|levels]] generated with a [[level editor]], in the industry's infancy, such levels were [[hard code]]d into the game's [[source code]].
 
Images of the player's character were also hard-coded, being drawn, frame by frame, by source code commands. As soon as the more technologically advanced use of [[Sprite (computer graphics)|sprites]] became common, game development tools began to emerge, custom programmed by the [[game programmer|programmer]]. Today, game development tools are still often programmed by members of the game development team by programmers, often whose sole job is to develop and maintain tools.and also
 
==Use==