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it's an agile process |
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For more information on this and related topics, see the definition at [[Ward Cunningham]]'s website, http://www.c2.com/cgi/wiki?ExtremeProgramming
Fundamental
*short incremental [[programming]] steps
*continuous, often repeated automated [[regression testing]]. See [[JUnit]].
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*fixing all known [[computer bug|bugs]] before adding functionality
*[[refactoring]]
These characteristics are only derivatives of principles that are known to be good, and are taken into extreme:
#If communication is good, take it to extremes: Have a customer representative present in the project team;
#If learning is good, take it to extremes: Reduce the length of feedback cycles. Test early;
#If simple code is good, re-write code when it becomes complex;
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1. Requirements are addressed by having a customer on-site, available to the programmers. If this is not possible, the customer may describe use cases on cards, that are periodically photocopied for the engineering staff.
▲2. Simple code is more likely to work. Therefore, extreme programmers only write code to meet actual needs in the present project.
▲3. Code reviews are good. Therefore XP has programmers program in pairs, sharing one screen and keyboard.
▲4. Testing code is good. Therefore, in XP, test suites are written before the code is written. The code is considered complete when it passes the tests. The system is periodically, or immediately tested using all preexisting automated tests to assure that it works.
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