Crystal Computing: Difference between revisions

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|foundation = 1982
|___location = [[Manchester]], [[England]]
|industry = [[Computer and video game industry|Computer and video games]]
|products = ''[[Halls of the Things]]''<br>''[[Invasion of the Body Snatchas!]]''
}}
'''Crystal Computing''', later renamed '''Design Design''', was a British [[video game developer]] founded in 1982 by Chris Clarke and Graham Stafford while students at the [[University of Manchester]]. Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded.<ref name="pcw">''[[Popular Computing Weekly]]'', 26 January-1 February 1984 (p.26), Sunshine Publications Ltd.</ref><ref name="crash">Rebirth of the Things: Design Design, ''[[CRASH (magazine)|CRASH]]'', issue 8 (p.88), [[Newsfield Publications]], 1984</ref> The company's first software release was a compilation of games for the Sinclair [[ZX81]], though it was with the [[ZX Spectrum]] that Crystal found its greatest success. A deal with the machine's manufacturer [[Sinclair Research|Sinclair]] to distribute Crystal's ''[[Zeus Assembler]]'' gave the company sufficient funds for a major marketing campaign for their next product,<ref>"As Clear as Crystal", Popular Computing Weekly, 26 January-1 February 1984 (p.26), Sunshine Publications Ltd</ref> ''[[Halls of the Things]]'', an [[arcade adventure]] game that became their most successful title.
 
Clarke left in 1984 to join [[Artic Software]], where he worked on the "business side", before collaborating with [[Jon Ritman]] on the [[Match Day (series)|''Match Day'' series]].<ref>[http://www.crashonline.org.uk/33/ritman.htm "From Namtir Raiders, to a bit of a bovver with bears then on to Batman... and beyond"], CRASH, issue 33 (p.84), Newsfield Publications, October 1986</ref>