Talk:High-Level Shader Language: Difference between revisions

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Shader Model 4.0 info?: signing the comments
>= 256: signing the comments
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== >= 256 ==
at some places there is a specification of ">= 256" which makes no sense to me. it should be "<=256". maybe it would be even better to be able to express the same without <>= just by using max (or min?) in the specs? {{unsigned|85.178.238.194|13:56, 22 May 2007 (UTC)}}
 
:Actually, ≥ 256 is correct. This shows up here http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/Registers/Registers.asp in a footnote, "256 is the minimum c# register count required by vs_2_x. The MaxVertexShaderConst cap contains the actual c# register count supported by the device"
:It also shows up here: ftp://download.nvidia.com/developer/presentations/2004/GPU_Jackpot/Shader_Model_3.pdf {{unsigned|Erich666|20:41, 14 June 2007 (UTC)}}
 
It also shows up here: ftp://download.nvidia.com/developer/presentations/2004/GPU_Jackpot/Shader_Model_3.pdf
 
== Unfamiliar terms ==