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| name = AMOS
| logo =
| paradigm = [[Imperative programming|Imperative]], [[Procedural programming|Procedural]]
| year = 1990
| designer =
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To simplify animation of sprites, AMOS included the AMOS Animation Language (AMAL), a compiled sprite scripting language which runs independently of the main AMOS BASIC program.<ref>http://grove.ufl.edu/~cwarner/computers.html</ref> It was also possible to control screen and "rainbow" effects using AMAL scripts. AMAL scripts in effect created CopperLists, small routines executed by the Amiga's Agnus chip.
After the original version of AMOS, Europress released a compiler ('''AMOS Compiler'''), and two other versions of the language: '''Easy AMOS''', a simpler version for beginners, and '''AMOS Professional''', a more advanced version with added features, such as a better [[Integrated development environment|IDE]], [[ARexx]] support, a new [[user interface|UI]]
AMOS was mostly used to make multimedia software, [[video game]]s (platformers and graphical adventures) and educational software.
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