Schlemiel the Painter's algorithm: Difference between revisions

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{{Distinguish|Painter's algorithm}}
In software development, a '''Schlemiel the Painter's algorithm''' (or '''Schlemiel the Painter algorithm''')<!-- Spolsky uses it both with and without the possessive 's --> is a methodology that is inefficient because the programmer has overlooked some fundamental issues at the very [[High and low level|lowest levels]] of [[software design]]. The term was coined in 2001 by software engineer and essayist [[Joel Spolsky]].