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I've seen several sources (eg http://www.opengl.org/pipeline/article/vol004_2/) talking about GLSL-ES as the dialect of GLSL that's supported by OpenGL-ES2. Does anyone know of an official document describing it? What should we say about that here? [[User:SteveBaker|SteveBaker]] ([[User talk:SteveBaker|talk]]) 18:54, 16 February 2011 (UTC)
== maybe add
this webpage lets you experiment with glsl: http://glsl.heroku.com/
and this is a stand-alone program to play with glsl: https://github.com/githole/Live-Coder
--[[Special:Contributions/2A01:198:314:0:E114:5440:D3A8:8FAD|2A01:198:314:0:E114:5440:D3A8:8FAD]] ([[User talk:2A01:198:314:0:E114:5440:D3A8:8FAD|talk]]) 00:
▲--[[Special:Contributions/2A01:198:314:0:E114:5440:D3A8:8FAD|2A01:198:314:0:E114:5440:D3A8:8FAD]] ([[User talk:2A01:198:314:0:E114:5440:D3A8:8FAD|talk]]) 00:03, 18 January 2013 (UTC)
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