Computer game bot Turing test: Difference between revisions

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==Aftermath==
The outcome of a bot that appears more human-like than a human player is possibly overstated, since the tournament in which the bots succeeded the average 'humanness' rating was only 41.4%.<ref>http://botprize.org/result.html</ref> This showcases some limits of this Turing Test, since the results demonstrate that human behaviour is more complicated and quantitative than was accounted for.<ref>{{Cite news|title=How did this game bot score higher than humans on a Turing Test?|date=October 1, 2012|last=Dvorsky|first=George|url=http://io9.com/5947796/how-can-a-game-bot-score-higher-than-humans-on-a-turing-test}}</ref> In light of this, the BotPrize competition organizers will increase the difficulty in upcoming years with new challenges, forcing competitors to improve their bots.<ref>{{Cite news|title=More human than human: AI game bots pass Turing Test|date=September 26, 2012|first=Darren|last=Quick|url=http://www.gizmag.com/turing-test-ut2004-botprize/24308/}}</ref>
 
It is also believed that methods and techniques developed for the Computer Game Bot Turing Test will be useful in fields other than video games, such as [[Virtual training | virtual training]] environments and in improving [[Human–robot interaction | robot-human interaction]].<ref>{{Cite news|title=Artificially Intelligent Game Bots Pass the Turing Test on Turing's Centenary|date=September 26, 2102|url=http://www.sciencedaily.com/releases/2012/09/120926133235.htm}}</ref>