Content deleted Content added
simplify |
easier to read range finding |
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Line 5:
return convert._convert( value, 16, 10, 0, 2, nil, nil, nil );
end
function range_pos( value, start, stop )
if value < start then
return 1;
else▼
return (value - start) / (stop - start);
end▼
if value < stop then
return 1;
return 0;
else
return (start - value) / (start - stop);
end
end
end
function w.color_d( frame )
Line 15 ⟶ 35:
result = 'background:#';
item = hex( range_pos( val, 20, 0 )*256 );
▲ if val > 20 then
▲ elseif val < 0 then
▲ else
▲ end
▲ elseif val < 20 then
▲ else
▲ end
if val >= 12 then
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