Content deleted Content added
→External links: Updated link to the source code. |
|||
Line 28:
AMOS competed on the Amiga platform with Acid Software's [[Blitz BASIC]]. Both BASICs differed from other dialects on different platforms, in that they allowed the easy creation of fairly demanding multimedia software, with full structured code and many high-level functions to load images, animations, sounds and display them in various ways.
The original AMOS version was [[interpreter (computing)|interpreted]] which, whilst working fine, suffered the same disadvantage of any language being run interpretively. By all accounts, AMOS was extremely fast among interpreted languages. The language was fast enough that an extension called AMOS 3D could produce playable 3D games even on plain
AMOS was also notable for the ability to include inline Assembly Language.{{citation needed|date=September 2012}}
|