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The Vuforia SDK supports a variety of 2D and 3D target types including ‘markerless’ Image Targets, 3D Multi-Target configurations, and a form of addressable Fiduciary Marker known as a Frame Marker. Additional features of the SDK include localized Occlusion Detection using ‘Virtual Buttons’, runtime image target selection, and the ability to create and reconfigure target sets programmatically at [[Runtime code generation|runtime]].<ref>{{cite web | url=https://developer.vuforia.com/resources/dev-guide/getting-started | title=Developing with Vuforia | work=Vuforia Developer}}</ref>
Vuforia provides [[Application Programming Interface]]s (API) in [[C++]], [[Java (programming language)|Java]], [[Objective-C]], and the [[.NET Framework|.Net]] languages through an extension to the [[Unity game engine]].<ref>{{cite web | url=https://developer.vuforia.com/resources/api/index | title=Vuforia SDK Native - Android & iOS
==References==
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