Module:Chessboard: Difference between revisions

Content deleted Content added
lower case
new version that generates the frame along with the board per discussion at template talk:chess diagram
Line 1:
local p = {}
 
function chessboard( positionargs, size, reverserev, letters, numbers, header, footer, align, clear)
function image_square( pc, row, col, size )
local colornames = { l = 'white', d = 'black' }
local colornames = { l = 'white', d = 'black' }
local piecenames = { p = 'pawn', r = 'rook', n = 'knight', b = 'bishop', q = 'queen', k = 'king', a = 'archbishop',
c = 'chancelor', z = 'champion', w = 'wizard', t = 'fool', h = 'upside-down pawn', m = 'upside-down rook',
s = 'upside-down knight', f = 'upside-down king', e = 'upside-down bishop', g = 'upside-down queen'}
local symnames = { xx = 'black cross', ox = 'white cross', xo = 'black circle', oo = 'white circle',
ul = 'up-left arrow', ua = 'up arrow', ur = 'up-right arrow', la = 'left arrow', ra = 'right arrow',
dl = 'down-left arrow', da = 'down arrow', dr = 'down-right arrow', lr = 'left-right arrow', ud = 'up-down arrow',
x0='zero', x1='one', x2='two', x3='three', x4='four', x5='five', x6='six', x7='seven', x8='eight', x9='nine'}
function rowcharcolchar( rowcol ) return 9( -"abcdefgh" row):sub( col, col ) end
function filechar( file ) return ( "abcdefgh" ):sub( file, file ) end
function coord( ind ) return ( reverse and ( 8 - ind ) * size ) or ( ind - 1 ) * size end
function piecediv( pc, row, file, res )
local color = mw.ustring.gsub(pc,'^.*(%w)(%w).*$', '%2') or ''
local piece = mw.ustring.gsub(pc,'^.*(%w)(%w).*$', '%1') or ''
local alt = filecharcolchar(filecol) .. rowchar(row) .. ' '
if (colornames[color] and piecenames[piece]) then
alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
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alt = alt .. (symnames[ piece .. color ] or (piece .. ' ' .. color))
end
local img = string.format('[[File:Chess %s%st45.svg|%dx%dpx|alt=%s|%s]]', piece, color, size, size, alt, alt)
table.insert( res,return string.format('<div[[File:Chess style="position:absolute;z-index:3;top:%dpx;left:s%st45.svg|%dx%dpx;">|alt=%s</div>|%s]]', coord(piece, rowcolor, )size, coord(size, file )alt, img) alt)
end
 
function letters_row( rev, num_lt, num_rt )
local result = {}
local res = '<tr style="vertical-align:middle">'
table.insert(result, string.format([=[
if ( num_lt ) then
<div class="chess-board" style="position:relative;">
res = res .. '<td></td>'
[[File:Chessboard480.png|%dx%dpx|link=]]
]=], size * 8, size * 8)) end
if ( rev ) then
res = res .. '<td style="height:18px">h</td><td>g</td><td>f</td><td>e</td><td>d</td><td>c</td><td>b</td><td>a</td>'
else
res = res .. '<td style="height:18px">a</td><td>b</td><td>c</td><td>d</td><td>e</td><td>f</td><td>g</td><td>h</td>'
end
if ( num_rt ) then
res= res .. '<td></td>'
end
res = res .. '</tr>'
return res
end
local letters_tp = (letters:match('both') or letters:match('top'))
local letters_bt = (letters:match('both') or letters:match('bottom'))
local numbers_lt = (numbers:match('both') or numbers:match('left'))
local numbers_rt = (numbers:match('both') or numbers:match('right'))
local width = 8*size + 6
if ( numbers_lt ) then width = width + 18 end
if ( numbers_rt ) then width = width + 18 end
 
forlocal rowb = 1,8 do''
local for filecaption = 1,8 do''
local piece = position[8*(row-1) + file]
if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt) .. '\n' end
if piece
b = b .. '<tr style="vertical-align:middle">'
then
if ( numbers_lt ) then b = b .. '<td style="width:18px">' .. (rev and 1 or 8) .. '</td>' end
if (piece:match("%a%w"))
b = b .. '<td colspan=8 rowspan=8><div class="chess-board" style="position:relative;">'
then
b = b .. string.format('[[File:Chessboard480.png|%dx%dpx|link=]]', 8*size, 8*size)
piecediv( piece, row, file, result )
for trow = 1,8 do
local row = rev and trow or (9 - trow)
for tcol = 1,8 do
local col = rev and (9 - tcol) or tcol
local piece = args[8*(8 - row) + col + 2] or ''
if (piece:match('%w%w')) then
local img = image_square(piece:match('%w%w'), row, col, size )
b = b .. string.format('<div style="position:absolute;z-index:3;top:%dpx;left:%dpx;">%s</div>\n',
(trow-1)*size, (tcol-1)*size, img)
end
end
end
b = b .. '</div></td>'
if ( numbers_rt ) then b = b .. '<td style="width:18px">' .. (rev and 1 or 8) .. '</td>' end
if ( numbers_lt or numbers_rt ) then
for trow = 2,8 do
local row = rev and trow or (9 - trow)
b = b .. '<tr style="vertical-align:middle">'
if (numbers_lt) then b = b .. '<td>' .. row .. '</td>' end
if (numbers_rt) then b = b .. '<td>' .. row .. '</td>' end
b = b .. '</tr>\n'
end
end
if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt) .. '\n' end
table.insert(result, '</div>')
 
return result
if footer:match('^%s*$')
then
else
caption = '<div class="thumbcaption" style="margin-left:4px;margin-right:4px;">' .. footer .. '</div>\n'
end
return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. '; width:' .. width .. 'px; text-align:center">'
.. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px; text-align:center">\n'
.. '<table cellpadding=0 cellspacing=0 style="background:white; font-size:88%; border:1px #b0b0b0 solid; padding:0; '
.. 'margin:2px auto;">\n' .. b .. '\n</table>\n' .. caption .. '</div></div>'
end
 
function convertFenToPositionconvertFenToArgs( fen )
-- converts FEN notation to 64 entry array of positions, offset by 2
local res = {' ', ' '}
-- Loop over rows, which are delimited by /
for srow in string.gmatch("/" .. fen, "/%w+") do
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end
 
function convertArgsToPositionconvertArgsToFen( args, offset )
-- copies args to 64 entry array of positions
local res = {}
-- Loop over rows, which are delimited by /
for row = 1,8 do
for file = 1,8 do
table.insert(res, args[8*(row-1) + file + offset])
end
end
return res
end
 
function convertPositionToFen( args, offset )
-- converts a position array to Fen
function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) == '' end
function piece( s )
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local size = (args.size or pargs.size) or '26px'
local reverse = ( (args.reverse or pargs.reverse) or '' ):lower() == "true"
local letters = (args.letters or pargs.letters or 'both'):lower()
local numbers = (args.numbers or pargs.numbers or 'both'):lower()
local header = (args[2] or pargs[2]) or ''
local footer = (args[67] or pargs[67]) or ''
local align = (args[1] or pargs[1]) or 'tright'
local clear = (args.clear or pargs.clear) or 'none'
local fen = args.fen or pargs.fen
local offset = 0
size = mw.ustring.match(size, '%d[%d]*') or '26' -- remove px from size
local position = {}
if (fen) then
 
align = (args.align or pargs.align) or 'tright'
size = mw.ustring.gsub(size, '^[^%d]*(%d[%d]*)[^%d]*$', '%1') -- remove px from size
header = (args.header or pargs.header) or ''
footer = (args.footer or pargs.footer) or ''
if (fen)
return chessboard(convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear)
then
else
position = convertFenToPosition( fen )
else if args[3] then
return chessboard(args, size, reverse, letters, numbers, header, footer, align, clear)
position = convertArgsToPosition( pargs, 2)
else
return chessboard(pargs, size, reverse, letters, numbers, header, footer, align, clear)
end
end
 
return table.concat( chessboard(position, size, reverse), "\n")
end
 
function p.fen2ascii(frame)
-- {{#invoke:Chessboard|fen2ascii|fen=...}}
local b = convertFenToPositionconvertFenToArgs( frame.args.fen )
local res = '|=\n'
local offset = 2
for row = 1,8 do
local n = (9 - row)
res = res .. n .. ' |' ..
table.concat(b, '|', 8*(row-1) + 1 + offset, 8*(row-1) + 8 + offset) .. '|=\n'
end
res = mw.ustring.gsub(res,'\| \|', '| |')
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function p.ascii2fen(frame)
-- {{#invoke:Chessboard|ascii2fen|kl| | |....}}
return convertPositionToFenconvertArgsToFen( frame.args, frame.args.offset or 1 )
end