Talk:High-Level Shader Language: Difference between revisions

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:Oddly, 13 seems to be correct as per [[Hlsl#cite_note-SM2-2|Microsoft DirectX High Level Shader Language (HLSL) presentation]], 512 was probably a typo and is now corrected. [[User:Fredbc|Fredbc]] ([[User talk:Fredbc|talk]]) 10:45, 15 August 2011 (UTC)
 
== Add shader model 4.1 and 5 ==
 
note, see above. SM 4.1 corresponds to DX 10.1, and supported by the radeon 4k series rather than the competing geforce 200[[User:TeeTylerToe|TeeTylerToe]] ([[User talk:TeeTylerToe|talk]]) 09:53, 1 July 2013 (UTC)