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===Human-machine interfaces and gaming===
As time-of-flight cameras provide distance images in real time, it is easy to track movements of humans. This allows new interactions with consumer devices such as televisions. Another topic is to use this type of cameras to interact with games on video game consoles.<ref name="PopSci">{{cite web |first=Sean |last=Captain |title=Out of Control Gaming |url=http://www.popsci.com/gear-gadgets/article/2008-05/out-control-gaming |work=PopSci.com |publisher=Popular Science |date=2008-05-01 |quote= |accessdate=2009-06-15}}</ref> [[Microsoft]] [[XBox One]] uses a time-of-flight camera in its new Kinect sensor to acquire RGB-Depth data. <ref name="WiredMag">{{cite web |first=Peter |last=Rubin |title=WIRED EXCLUSIVE XBOX ONE REVEALED| url=http://www.wired.com/gadgetlab/2013/05/xbox-one/ |date=2013-05-21 |accessdate=2013-05-22 |publisher=Wired Magazine}}</ref>[[Creative]] and [[Intel]]<nowiki> also provide a similar type of interactive gesture time-of-flight camera for gaming, the Senz3D based on the
===Measurement and machine vision===
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