Adaptive scalable texture compression: Difference between revisions

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There's no 4bpp mode. According to the File Description 4x4 blocks were being used, which correspond to 8bpp
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== Overview ==
 
[[File:Original Image before ASTC compression.jpg|thumb|right|Example image prior to compression]][[File:Detail of ASTC compressed image.png|thumb|right|Detail from example image, after compression at 48, 3.56 and 2 bits/pixel]]The method of compression is an evolution of [[Color Cell Compression]] with features including numerous closely spaced fractional bit rates, multiple color formats, support for High Dynamic Range (HDR) textures, and real 3D texture support.
 
The stated primary design goal for ASTC is to enable content developers to have better control over the space/quality tradeoff inherent in any lossy compression scheme. With ASTC, the ratio between adjacent bit rates is of the order of 25%, making it less expensive to increase quality for a given texture.