Ultima VII: The Black Gate: Difference between revisions

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Since most of the game's code was recycled from ''The Black Gate'', it was decided not to call it ''Ultima VIII''; Richard Garriott had stated in interviews around 1988 that no two ''Ultimas'' shared the same [[source code]], unlike the then-competing ''[[The Bard's Tale]]'' series, and he probably felt bound by this statement.
 
The original plot of the game was significantly different from the released game, mostly attributed to the fact that Electronic Arts put schedule pressures on Origin and some parts had to be cut to meet the deadline. Most of the changes occur on the latter half of the game after Batlin is found again. Some major plot holes were also left due to this. The deadline also meant many bugs were left in and there even was wholly unimplemented features. Many 'dead ends' were also left in the game and due to ''Serpent Isle'''s more linear approach, this often forced the player to go back to a long-ago saved point or simply start over. To the disappointment of many fans, the game marks the beginning of larger influence of Electronic Arts on the series.
 
===''The Silver Seed'' expansion===