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'''Perceptual Computing''' (PerC) is an organization within [[Intel Corporation]] tasked with the research, development, and productization of technologies for [[Natural User Interface | Natural User Interaction]]. The objective of PerC is to explore consumer-focused hardware and software applications of close-range hand and finger gestures, speech recognition, face recognition and tracking, and augmented reality.<ref>{{cite web|title=Perceptual Computing and the Future of UI|url=http://software.intel.com/sites/billboard/article/designing-intuitive-human-computer-interaction-naturally|publisher=Intel Corporation|accessdate=19/10/2013}}</ref> The organization is funded by a $100 million dollar grant from Intel Capital.<ref>{{cite web|title=Intel creates $100 million fund for perceptual computing|url=http://news.cnet.com/8301-11386_3-57587699-76/intel-creates-$100-million-fund-for-perceptual-computing/|publisher=CNet|accessdate=19/10/2013}}</ref>
In 2013, PerC launched their first product, the Senz3D, a [[Time_of_flight | Time Of Flight]] depth camera
The camera is similar to the [[Microsoft]] [[Kinect]], however it is targeted at gestural interactions within a shorter range. PerC has released an [[SDK]] to help external developers build games and applications using the multi-modal sensing capabilities of the Senz3D device.<ref>{{cite web|title=Intel Perceptual Computing SDK 2013|url=http://software.intel.com/en-us/vcsource/tools/perceptual-computing-sdk|publisher=Intel Corporation|accessdate=19/10/2013}}</ref>
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