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A more general and useful definition might be a "Rules Engine" as [http://www.oodesign.com/interpreter-pattern.html OODesign.com] suggests. Really, it's a tree data structure of functional objects (each implementing the same single method). The functional objects "rules" delegate to one another until a terminal object (rule) is reached. The objects could be related through an interface and through the logic in their single implemented method instead of through an object-oriented inheritance hierarchy.
--[[User:GlenPeterson|GlenPeterson]] ([[User talk:GlenPeterson|talk]]) 15:14, 23 October 2013 (UTC)
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