Picture Processing Unit: Difference between revisions

Content deleted Content added
Technical information: OAM is not limited to 32 sprites in 8x16 mode (see nesdev documentation or try it yourself)
See also: This section need not link to articles linked in the prose. So instead, link to the Super NES's counterpart
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==See also==
* [[Super Nintendo Entertainment System#Video]], describing the Super NES's upgraded S-PPU
 
==External links==