Framebuffer object: Difference between revisions

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Fixed improper semicolon use; should have used a colon, mate.
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For example:
* Create an FBO and bind it.
* Attach the color buffer to(either as a RenderBuffer or a texture) to the FBO.
* Attach the depth buffer to(either as a RenderBuffer or a texture) to the FBO.
* Bind the native window FrameBuffer (id=0)
* Render the texture to screen with a pixel shader, dependent on both the Color information and depth information.