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Geometric objects on a digital computer are composed of two types of data: numerical and combinatorial. Examples of numerical data include the Cartesian coordinates of a point in 3-space, the length of a line segment
connecting two such points, or the angle between two such line segments. Examples of combinatorial information include grouping two points as an edge, grouping a collection of edges as a face, or grouping a collection of
faces as a surface.
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one, none, or infinitely many points. Constructions produce new geometric
objects from existing geometric objects. A construction might produce the
rotation of a point around an origin, produce the point of intersection between two line segments, or produce an offset of an algebraic curve.
Geometric algorithms are typically designed and analyzed using the Real-RAM
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