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Megademos are quite uncommon on today's demoscene.
The term ''megademo'' was often used on 8-bit computers, where 1MB of data would be unusual or impossible, to describe a [[multi-load]] demo in several parts, larger than a typical demo. For example, Shock Megademo on the [[ZX Spectrum]] was closer to 100 kilobytes in size. Or on [[Commodore Plus/4]] classic 'press space' [http://www.youtube.com/watch?v=3Qzw69qPQPA Oldschool megademo] and
As the demoscene grew and demogroups became more competitive in terms of what they could accomplish, so megademos developed and became more elaborate. Megademos soon became collections of demoscreens that were brought together under one compilation, usually written by the same demogroup, but often featuring one or more guest demos by a member or members of other demo groups. These demos were accessible from a 'main menu', the style of which varied from the user selecting a demo from a simple list of names, to a more interactive method of choosing a demo, such as using the keyboard or mouse to navigate an avatar (such as a stick man, race car or spaceship) around the display until a demoscreen was found and activated.
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