Content deleted Content added
No edit summary |
|||
Line 35:
=== Level of granularity ===
One extant cause of confusion in the general discussion of interaction is a lack of clarity about levels of granularity<ref name="spdh">Sedig, K., Parsons, P., Dittmer, M., & Haworth, R. (2013). Human–centered interactivity of visualization tools: Micro– and macro–level considerations. In W. Huang (Ed.), Handbook of Human-Centric Visualization (pp. 717–743). Springer, New York.</ref>[http://link.springer.com/chapter/10.1007/978-1-4614-7485-2_29]. Interaction techniques are usually characterized at a low level of granularity--not necessarily at the lowest level of physical events, but at a level that is technology-, platform-, and/or implementation-dependent. For example, interaction techniques exist that are specific to mobile devices, touch-based displays, traditional mouse/keyboard inputs, and other paradigms--in other words, they are dependent on a specific technology or platform. In contrast, viewed at higher levels of granularity,
== Interaction tasks and ___domain objects ==
|