Content deleted Content added
No edit summary |
Citation bot (talk | contribs) m [dev543]Alter: page. Formatted dashes. You can use this bot yourself. Report bugs here. |
||
Line 33:
== How Pointman Works ==
[[File:Pointman Input Devices (Sketch).png|thumb|left|upright=1.2]] Pointman seeks to enhance the level of control provided by conventional desktop and console game controllers by engaging the user's whole body to control corresponding segments of the avatar's body.<ref name=Templeman_IITSEC>{{cite journal|last=Templeman|first=J.|coauthors=Denbrook, P.|title=Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation|journal=Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC)|date=2012}}</ref><ref name=Templeman_ISHS>{{cite journal|last=Templeman|first=J.|coauthors=Denbrook, P.|title=Pointman: a User Interface for Dismounted Infantry Simulation|journal=Proceedings of the International Summit on Human Simulation|date=2012|page=
Pointman uses a set of three consumer grade input devices: a [[TrackIR|Natural Point TrackIR 5]] head tracker, a [[DualShock 3|Sony DualShock<sup></sup> 3]] gamepad, and a pair of flight simulator foot pedals from CH Products. The additional input from the head and feet offloads the hands from having to control the entire avatar and allows for a more natural assignment of control. Together, the three input devices offer twelve independent channels of control over the avatar's posture.
|