Pointman (user interface): Difference between revisions

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Pointman is a seated [[user interface]] for controlling one's [[Avatar (computing)|avatar]] in a 3D [[virtual environment]]. It combines [[head tracking]], a [[gamepad]], and sliding foot pedals to provide positional control over many aspects of the avatar's posture. Pointman was developed by the [[US Naval Research Laboratory]] (NRL) to support the use of dismounted infantry simulation for [[United States Marine Corps|USMC]] training and mission rehearsal. NRL's goal in developing Pointman was to extend the range and precision of actions supported by virtual simulators, to better represent what infantrymen can do.<ref name=IITSEC_slides />
 
== How Pointman Works ==
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== Future Enhancements ==
 
NRL is continuing to develop the Pointman interface as part of its ongoing research in expressive interaction for desktop simulation.<ref name=IITSEC_slides>{{cite web|last=Templeman|first=J.|title=Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation|url=https://docs.google.com/file/d/0B-gjGSkv7qWpOUlFNUxRZVJmVHM}}</ref> This involves extending Pointman to include non-verbal communications (such as eye movements, facial expression, and arm gestures) needed to support team and cross-cultural interaction, without limiting tactical mobility. A driving application is the training of cultural interaction skills alongside warfighting skills, using training scenarios which pose a mix of tactical, cultural and ethical challenges.
 
== References ==