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[[File:PointmanControlMappings-Head.jpg|thumb|center|upright=1.5]]
The head tracker registers the translation and rotation of the user's head. Pointman uses these inputs to map the movements of the user's head and torso one-for-one to those of his avatar.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The virtual view changes as the user turns his head to look around or leans his torso in any direction. When the weapon is raised into an aim position its sights remain centered in the [[field of view]], so that turning the head also adjusts the aim. The user can aim as precisely as he can hold his head on target.<ref name=Templeman_IITSEC /> Hunching the head down by flexing the spine is also registered by the head's translation, and the avatar adopts a matching posture. Leaning forward and hunching are used to duck behind cover. Rising up and leaning to the side are used to look out and shoot from behind cover.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS />
[[File:PointmanControlMappings-Hands.jpg|thumb|center|upright=1.8]]
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