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[[Computer simulation]]s are constructed to emulate a physical system. Because these are meant to replicate some aspect of a system in detail, they often do not yield an analytic solution. Therefore, methods such as [[discrete event simulation]] or [[finite element]] solvers are used. A [[computer model]] is used to make inferences about the system it replicates. For example, [[climate models]] are often used because experimentation on an earth sized object is impossible.
==Objectives==
Computer experiments have been employed with many purposes in mind. Some of those include:
* [[Uncertainty quantification]]: Characterize the uncertainty present in a computer simulation arising from unknowns during the computer simulation's construction.
* [[Inverse problem]]s: Discover the underlying properties of the system from the physical data.
* '''Bias correction''': Use physical data to correct for bias in the simulation.
* [[Data assimilation]]: Combine multiple simulations and physical data sources into a complete predictive model.
* [[Systems design]]: Find inputs that result in optimal system performance measures.
==Computer simulation modeling==
Modeling of computer experiments typically uses a Bayesian framework. [[Bayesian statistics]] is an interpretation of the field of [[statistics]] where which all evidence about the true state of the world is explicitly expressed in the form of [[probabilities]]. In the realm of computer experiments, the Bayesian interpretation would imply we must form a [[prior distribution]] that represents our prior belief on the structure of the computer model. The use of this philosophy for computer experiments started in the 1980s and is nicely summarized by Sacks et al. (1989) [http://projecteuclid.org/DPubS?service=UI&version=1.0&verb=Display&handle=euclid.ss/1177012413]. While the Bayesian approach is widely used, [[frequentist]] approaches have been recently discussed [http://www2.isye.gatech.edu/~jeffwu/publications/calibration-may1.pdf].
Although <math>f(\cdot)</math> is known in principle, in practice this is not the case. Many simulators comprise tens of thousands of lines of high-level computer code, which is not accessible to intuition. For some simulations, such as climate models, evaluatution of the output for a single set of inputs can require millions of computer hours [http://amstat.tandfonline.com/doi/abs/10.1198/TECH.2009.0015#.UbixC_nFWHQ].
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