Pointman (user interface): Difference between revisions

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{{Orphan|date=May 2014}}
{{AFC submission|d|reason|3=There is still some trademarks in here, I'm mentioning the two or three registered trademark signs further down the page. It would also be beneficial to see a few more references they are few and far in between for such an article of this length. The uses of citations should also be more frequent as well.|declinets=20140331203826|decliner=TheIrishWarden|ts=20140331201030|u=Pdenbrook|ns=5|small=yes}}{{AFC submission|d|adv|declinets=20140324214153|decliner=Ktr101|ts=20140219194557|u=Pdenbrook|ns=5}}
{{afc comment|1=The trademark tags need to be removed, as well as citing everything that is claimed here, if possible. [[User:Ktr101|Kevin Rutherford]] ([[User talk:Ktr101|talk]]) 21:41, 24 March 2014 (UTC)}}
 
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{{Infobox software
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[[File:PointmanControlMappings-Hands.jpg|thumb|center|upright=1.8]]
The gamepad includes dual thumb sticks and a pair of tilt sensors. Pointman uses the thumb sticks to turn the avatar's body and set the stepping direction.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=NRL_Review /> The tilt of the gamepad is mapped to control how the virtual rifle is held. The user tilts the gamepad down to lower the rifle, and tilts the gamepad up to continuously raise the rifle up through a low ready into an aim and then to a high ready.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> This allows users to practice muzzle discipline, by lowering the rifle to avoid muzzle sweeping friendlies, minimizing collisions when moving through tight spaces, or leading with the rifle when moving around cover.<ref name=Templeman_ISHS /><ref name=MUA_Report /> Once the rifle is raised into an aim position, the user's head motion aligns the sight picture.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The user rolls the gamepad (tilting it side to side) to cant the weapon.<ref name=Templeman_IITSEC /> Gamepad buttons are mapped to control various weapon operations (including firing and reloading) and aiming functions (such as the optic zoom level).<ref>{{cite journal|last=Denbrook|first=P.|title=Quick Reference Cards|journal=VBS-Pointman Training Package|date=March 2014|issue=Pointman Version 3.1.034}}</ref>
 
[[File:PointmanControlMappings-Feet.jpg|thumb|center|upright=1.7]]
The foot pedals slide back and forth and also move up and down like accelerator pedals. Pointman uses these inputs to control the avatar's lower body.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=NRL_Review /> The translational sliding (apart then together) is mapped to control the separation of the avatar's legs, simulating stepping when the avatar is upright and crawling when the avatar is prone.<ref name=Templeman_ISHS /> This allows users to take precise, measured steps when moving around obstacles or cover, and to continuously vary their speed over a realistic range of walking, running and crawling gaits.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /><ref name=MUA_Report /> The up-down movement of the pedals is mapped to control the avatar's postural height via the flexing of the avatar's legs. This allows the avatar to continuously transition from standing tall to a low crouch (or kneel when the legs are apart), and when prone from hands-and-knees to belly-on-the-ground.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The ability to precisely control their avatar's postural height allows users to make better use of cover and concealment, and to look and shoot out from behind cover while minimizing their exposure.<ref name=Templeman_ISHS /><ref name=NRL_Review /><ref name=MUA_Report />
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The Virtual Battlespace combined arms simulators ([[VBS2|VBS2]] and its successor VBS3), from [[Bohemia Interactive Simulations]] (BIS), are used for training by the [[United States Marine Corps|USMC]], the [[United States Army|US Army]], and a number of the [[NATO]] armed forces. BIS worked closely with NRL to tightly integrate the Pointman interface with VBS, and to allow Pointman to control the posture of the user's avatar on a continuous basis.<ref name=Templeman_IITSEC /><ref name=Templeman_ISHS /> The detailed articulation of the user's avatar is made visible to other squad members running in a networked simulation. Pointman-enhanced VBS (VBS-Pointman) supports the operation of a wide range of small arms and additional forms of mobility, including climbing, swimming, and mounted roles (driver, passenger and gunner) using the full complement of manned vehicles.<ref>{{cite journal|last=Denbrook|first=P.|title=Training Guide|journal=VBS-Pointman Training Package|date=March 2014|issue=Pointman Version 3.1.034}}</ref>
 
== Development and Assessment ==
 
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== Future Enhancements ==
 
NRL is continuing to develop the Pointman interface as part of its ongoing research in expressive interaction for desktop simulation. This involves extending Pointman to include non-verbal communications (such as eye movements, facial expression, and arm gestures) needed to support team and cross-cultural interaction, without limiting tactical mobility.<ref name=IITSEC_slides>{{cite web|last=Templeman|first=J.|title=Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation|url=https://docs.google.com/file/d/0B-gjGSkv7qWpOUlFNUxRZVJmVHM}}</ref> A driving application is the training of cultural interaction skills alongside warfighting skills, using training scenarios which pose a mix of tactical, cultural and ethical challenges.<ref>{{cite web|title=Marine Corps Vision & Strategy 2025|url=http://www.onr.navy.mil/en/About-ONR/~/media/Files/About-ONR/usmc_vision_strategy_2025_0809.ashx|publisher=Office of Naval Research}}</ref>
 
== References ==
 
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*[http://www.chproducts.com/Pro-Pedals-v13-d-716.html CH Products Pro Pedals]
 
 
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{{uncategorized|date=May 2014}}
{{AFC submission|||ts=20140402145519|u=Pdenbrook|ns=5}}