Hardware interface design: Difference between revisions

Content deleted Content added
Monkbot (talk | contribs)
No edit summary
Line 1:
{{refimprove|date=April 2014}}
[[File:Braun T1000CD Closeup.jpg|thumb|[[Dieter Rams]], and by extension [[Braun]], produced minimal yet tactile hardware interfaces for a variety of products such as this Braun T1000CD.]]
 
[[File:OP-1 Sequencer Concept.png|thumb|The [[Teenage Engineering OP-1]] combines a mixture of hardware buttons, knobs, and a color-coded OLED display.]]
 
[[Image:IPod Nano 4G black.jpg|thumb|An [[iPod]], an iconic & revolutionary hardware interface that re-imagined the [[jog wheel]].]]
 
'''Hardware Interface Design''' is a transdisciplinary design field that shapes the physical connection between people & technology. The development of [[hardware interfacesinterface]]s as a field is both unique and budding and continues to mature as more and more things around us connect to the [[internet and operate with grander digital implications]].
 
== Profession ==
Hardware interface designers have the sensibility of a designer, ingenuity of an engineer, the ability to converse fluently with creative and technical teams, and a limitless passion for learning and tinkering with unproven and cutting edge technologies and user interaction models. By drawing upon the fields of [[industrial design]], [[interaction design]], and [[electrical engineering]] hardware interface designers are able to transcend the typical boundaries of each respective field in order to prototype and invent physical interfaces that feel, sound, and behave beautifully.
 
Hardware interface designers draw upon [[industrial design]], [[interaction design]] and [[electrical engineering]].
While glossy [[touchscreens]] have their time & place, so do knobs, buttons, sliders, and switches in the grander toolset of hardware interface design. These all then culminate to answer one simple, driving question during the job: what do we want people to feel, when using technology?
 
Interface elements include [[touchscreens]], knobs, buttons, sliders and switches as well as input sensors such as microphones, cameras [[GPS]].
==Examples==
 
== Examples ==
An example of a hardware interface could include a remote control, kitchen timer, control panel for a nuclear power plant<ref>{{cite web|title=User interface design in safety parameter display systems: direction for enhancement|url=http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=27496|publisher=Lawrence Livermore Nat. Lab|accessdate=28 June 2011|author=E.E. Shultz|author2=G.L. Johnson}}</ref> or even the cockpit of an aircraft.<ref>{{cite web|title=DESIGNING USER-INTERFACES FOR THE COCKPIT:|url=http://human-factors.arc.nasa.gov/publications/feary_CockpitUIDesignErrors.pdf|publisher=Society of Automotive Engineers|accessdate=28 June 2011|author=Lance Sherry|author2=Peter Polson |author3=Michael Feary }}</ref>
 
An example of aExample hardware interface couldinterfaces include a tv remote control, kitchen timer, control panel for a nuclear power plant<ref>{{cite web|title=User interface design in safety parameter display systems: direction for enhancement|url=http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=27496|publisher=Lawrence Livermore Nat. Lab|accessdate=28 June 2011|author=E.E. Shultz|author2=G.L. Johnson}}</ref> orand evenan theaircraft cockpit of an aircraft.<ref>{{cite web|title=DESIGNING USER-INTERFACES FOR THE COCKPIT:|url=http://human-factors.arc.nasa.gov/publications/feary_CockpitUIDesignErrors.pdf|publisher=Society of Automotive Engineers|accessdate=28 June 2011|author=Lance Sherry|author2=Peter Polson |author3=Michael Feary }}</ref>
Another example is the [[computer mouse]]. It combines hardware interface staple features such as buttons and a scrolling wheel with an innovative two-dimensional motion tracking laser. Dragging the mouse over a flat surface and have a pointer moves on the screen accordingly. There is a very clear relationship about the behaviors shown by a system with the movements of a mouse.
 
== References ==
{{reflist|2}}
 
== See also ==
{{columns-list|2|
{{div col|cols=2}}
 
*[[Interaction design]]
* [[InterfaceInteraction design]]
* [[IndustrialInterface design]]
* [[Kinetic userIndustrial interfacedesign]]
* [[UserKinetic experienceuser designinterface]]
* [[User-centered experience design]]
* [[Tangible User-centered Interfacedesign]]
* [[OrganicTangible User Interface]]
* [[ServiceOrganic User designInterface]]
* [[UsabilityService design]]
* [[Usability]]
{{div col end}}
 
}}
 
{{Multiple issues|{{refimprove|date=April 2014}}{{copy edit|date=April 2014}}}}
 
[[Category:Systems engineering]]