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==Enactive knowledge==
Enactive knowledge is information gained through perception–action interaction in the environment. In many aspects the
Enactive interfaces are related to a fundamental interaction concept
:"Any ___domain of knowledge (or any problem within that ___domain of knowledge) can be represented in three ways: by a set of actions appropriate for achieving a certain result (enactive representation); by a set of summary images or graphics that stand for a concept without defining it fully (iconic representation); and by a set of symbolic or logical propositions drawn from a symbolic system that is governed by rules or laws for forming and transforming propositions (symbolic representation)"<ref name=Bruner/>
==Multimodal interfaces==
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==References==
{{reflist|refs=
<ref name=Bordegoni>
{{cite book |title=Emotional Engineering: Service Development |editor=Shuichi Fukuda, ed |url=http://books.google.com/books?id=ow-UFDj15rUC&pg=PA76 |page=76 |chapter=§4.4.2: PDP [Product Development Process] scenario based on user-centered design |author=Monica Bordegoni |isbn=9781849964234 |publisher=Springer |year=2010}}
</ref>
<ref name=Bruner>
{{cite book |title=Toward a Theory of Instruction |author=Jerome Seymour Bruner |url=http://h.uib.no/examplewiki/en/images/5/5a/Bruner_1966_Theory_of_Instruction.pdf |isbn=9780674897014 |publisher=Harvard University Press |year=1966 |page=44}}. Quoted in {{cite book |title=Fundamental Constructs in Mathematics Education |author=J Bruner |editor=John Mason, Sue Johnston-Wilder, eds |url=http://books.google.com/books?id=EA3LtKYTa7YC&pg=PA260 |page=260 |chapter=Chapter 10: Sustaining mathematical activity |year=2004 |publisher=Taylor & Francis |isbn= 0415326982 |edition=Paperback}}
</ref>
<ref name=Fukuda>
{{cite book |title=Emotional Engineering: Service Development |chapter=§4.5.2 Design tools based upon enactive interfaces |url=http://books.google.com/books?id=ow-UFDj15rUC&pg=PA78 |pages=78 ''ff'' |isbn=9781849964234 |year=2010 |publisher=Springer |author=Monica Bordegoni |editor=Shuichi Fukuda, ed}}
</ref>
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<ref name=PERCRO>
{{cite web |title=Research on haptic interfaces and virtual environments |url=http://www.percro.org/node/24 |publisher=PERCRO Perceptual Robotics Laboratory |accessdate=April 30, 2014}}
</ref>
<ref name=Slee>
Bruner's list of six characteristics of iconic knowledge is found in {{cite book |chapter=Iconic representation |title=Child, Adolescent and Family Development |author=Phillip T. Slee, Marilyn Campbell, Barbara Spears |url=http://books.google.com/books?id=iLd7XILh7QkC&pg=PA176 |page=176 |isbn=9781107402164 |year=2012 |publisher=Cambridge University Press}}
</ref>
<ref name=Slee2>
{{cite book |chapter=Enactive representation |title=Child, Adolescent and Family Development |author=Phillip T. Slee, Marilyn Campbell, Barbara Spears |url=http://books.google.com/books?id=iLd7XILh7QkC&pg=PA176 |page=176 |isbn=9781107402164 |year=2012 |publisher=Cambridge University Press}}
</ref>
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