Enactive interfaces: Difference between revisions

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{{Copy edit|date=April 2014}}
{{Jargon|date=April 2014}}
'''Enactive interfaces''' are interactive systems that allow organization and transmission of knowledge obtained through action. Examples are interfaces that couple a human with a machine to do things usually done unaided, such as shaping a three-dimensional object using a graphic display on a screen,<ref name=Fukuda/> or using interactive video to allow a student to visually engage with mathematics concepts.<ref name=Held/> Enactive interface design can be approached through the idea of raising awareness of [[affordances]], that is, optimization of the awareness of possible actions available to someone using the enactive interface.<ref name=Stoffregen/> This optimization involves visibility, affordance, and feedback.<ref name=Stone/><ref name=Zudilova/>