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[[File:Enactive Human Machine Interface.png|thumb|300px|Enactive human-machine interface translating the aspects of a knowledge base into modalities of perception for a human operator. The auditory and visual presentation here is passive, while the tactile presentation requires a tactile input from the operator
'''Enactive interfaces''' are interactive systems that allow organization and transmission of knowledge obtained through action. Examples are interfaces that couple a human with a machine to do things usually done unaided, such as shaping a three-dimensional object using a graphic display on a screen,<ref name=Fukuda/> or using interactive video to allow a student to visually engage with mathematics concepts.<ref name=Held/> Enactive interface design can be approached through the idea of raising awareness of [[affordances]], that is, optimization of the awareness of possible actions available to someone using the enactive interface.<ref name=Stoffregen/> This optimization involves visibility, affordance, and feedback.<ref name=Stone/><ref name=Zudilova/>
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