Enactive interfaces: Difference between revisions

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[[File:Enactive Human Machine Interface.png|thumb|300px|Enactive human-machine interface translating the aspects of a knowledge base into modalities of perception for a human operator. The auditory, visual, and visualtactile presentationpresentations hereby isthe passive,system whilerespond theto tactile presentationinput requiresfrom athe tactileoperator, which user input in turn depends upon the auditory, visual, and tactile feedback from the operatorsystem.<ref name=Bordegoni/>]]
'''Enactive interfaces''' are interactive systems that allow organization and transmission of knowledge obtained through action. Examples are interfaces that couple a human with a machine to do things usually done unaided, such as shaping a three-dimensional object using a graphic display on a screen,<ref name=Fukuda/> or using interactive video to allow a student to visually engage with mathematics concepts.<ref name=Held/> Enactive interface design can be approached through the idea of raising awareness of [[affordances]], that is, optimization of the awareness of possible actions available to someone using the enactive interface.<ref name=Stoffregen/> This optimization involves visibility, affordance, and feedback.<ref name=Stone/><ref name=Zudilova/>