Content deleted Content added
Assessment: Video games: class=Start (assisted) |
|||
Line 34:
:There was one different component: 'a processor to manage inter-processor transfers' - I can't see how this could be far off what you can do with SPU/PPU initiated DMA's on the Cell. The whole thing reminds me of the days of DSP accelerator chips. This appears to be an accelerator card marketted around one killer app. But the Devrel guy was quick to describe the cores as custom CPUs and NOT dsp's, when I mentioned that term. I mentioned how I'd always perceived game Physics more as an excercise in collision - parsing complex spatial datastructures - rather than FP, and he answered by describing how the specialized memory architecture helped this.
:I suppose they may have analyzed physics code and got their VLIW ISA & execution unit mix tuned exactly to that, wheras desktop CPU's will be based on running a range of common benchmarks & legacy apps..
:: I don't see anything specific in the ''processor design'' of a so called "Physics processing unit". IMO, the term either refers to the special use case of a [[Graphics processing unit]] (GPU)... and then this article should make this very clear, or it is simply more marketing bullshit (see '''[[buzzword bingo]]'''). <span style="text-shadow: 0.1em 0.1em 0.2em black">[[User:ScotXW]]</span><sup>[[User talk:ScotXW|t@lk]]</sup> 10:40, 10 June 2014 (UTC)
== Distributed Computing? ==
|