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*[http://cowboyprogramming.com/2007/01/05/parallax-mapped-bullet-holes/ Parallax Mapped Bullet Holes] - Details the algorithm used for F.E.A.R. style bullet holes.
*[http://graphics.cs.ucf.edu/IntervalMapping/ Interval Mapping]
*[http://sunandblackcat.com/tipFullView.php?l=eng&topicid=28 Parallax Occlusion Mapping in GLSL on sunandblackcat.com]
*[http://jerome.jouvie.free.fr/OpenGl/Projects/Shaders.php Parallax Mapping with Offset Limiting]
*[http://graphics.cs.brown.edu/games/SteepParallax/index.html Steep Parallax Mapping]
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