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While this example is limited to simple types (for which a simple random generator can be used), tools targeting object-oriented languages typically explore the program to test and find generators (constructors or methods returning objects of that type) and call them using random inputs (either themselves generated the same way or generated using a pseudo-random generator if possible). Such approaches then maintain a pool of randomly generated objects and use a probability for either reusing a generated object or creating a new one.<ref name="AutoTest"/>
== On randomness ==
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