Software for handling chess problems: Difference between revisions

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<!--NOT BOLDED, PER [[WP:MOS]]-->This article covers [[computer software]] designed to solve, or assist people in creating or solving, [[chess problem]]s – [[puzzle]]s in which pieces are laid out as in a game of [[chess]], and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the [[Chess composer|problemist]] to find a solution to the posed situation, within the [[rules of chess]], rather than to play games of chess from the beginning against an opponent.
'''Software for chess problems''' is a category of [[Computer software|software]] intended for handling [[chess problem]]s, usually distinct from ''[[Computer chess|chess playing and analyzing programs]]''. Chess problems are based on the rules of chess, but [[Chess composer|problemists]] may have little use for ordinary chess playing programs. Many chess playing programs also have an option for solving [[Chess problem#Types of problem|directmates]], i.e. mates in two, three, four, and more moves, and some of them also have support for [[helpmate]]s and [[selfmate]]s.
 
This is usually distinct from actually [[Computer chess|playing and analyzing games of chess]]. Many chess playing programs also have provision for solving some kinds of problem such as [[checkmate]] in a certain number of moves ([[Chess problem#Types of problem|directmates]]), and some also have support for [[helpmate]]s and [[selfmate]]s.
Software for chess problems can be used for creating and solving problems, including checking the soundness of a concept and position, storing it in a [[database]], printing and publishing, and saving and exporting the problem. They can solve direct mates, helpmates and selfmates and even problems with [[Fairy chess piece|fairy pieces]] and other [[fairy chess]] problems. There have also been some attempts to have computers "compose" problems.
 
Software for chess problems can be used for creating and solving problems, including checking the soundness of a concept and position, storing it in a [[database]], printing and publishing, and saving and exporting the problem. TheyAs such they can not only solve direct mates, helpmates and selfmates, andbut at times even problems with [[Fairy chess piece|fairy pieces]] and other [[fairy chess]] problems. There have also been some attempts to have computers "compose" problems.
 
==Alybadix==