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This caused dissatisfaction in some video game community outlets. Brenna Hillier of [[VG247]] noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry."<ref>{{cite web|url=http://www.vg247.com/2014/06/11/ubisoft-attempts-to-explain-why-assassins-creed-unitys-co-op-has-no-playable-women/|title=Ubisoft attempts to explain why Assassin’s Creed: Unity’s co-op has no playable women|last=Hillier|first=Brenna|publisher=VG247|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Tim Clark of [[PC Gamer]] made note "that previous ''Assassin's Creed'' games have had playable women as part of the multiplayer component, [and] that ''Brotherhood'' had you supported by on-call assassins, many of whom were female, so it’s hardly like it can’t be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn’t gone down well internally."<ref>{{cite web|url=http://www.pcgamer.com/2014/06/11/ac-op-ed/|title=The lack of playable female characters in Assassin's Creed Unity is more than just "unfortunate"|last=Clark|first=Tim|publisher=PC Gamer|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Former ''Assassin's Creed'' designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that [[Aveline de Grandpré]], the female protagonist of ''[[Assassin's Creed III: Liberation]]'', "shares more of [[Connor Kenway]]'s animations than [[Edward Kenway]] does."<ref>{{cite web|url=http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation/|title=Animating women should take 'days,' says Assassin's Creed 3 animation director|last=Farokhmanesh|first=Megan|publisher=Polygon|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Fans also created petitions urging Ubisoft to change their stance.<ref name="EurogamerControversy" />
Former ''Assassin's Creed'' game designer [[Patrice Désilets]]
Amancio attempted to clear up any confusion, by stating, "I understand the issue, I understand the cause, and it is a noble one, but I don't think it's relevant in the case of ''Unity''. In ''Unity'' you play this character called Arno, and when you're playing co-op you're also playing Arno – everybody is. It's like Aiden Pearce in ''[[Watch Dogs]]''... Arno has different skills - you select skill points in the game, there are gear elements that have an impact and all these weapons that make the character you make your own. But you're always playing Arno... The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that."<ref name="EurogamerControversy">{{cite web|url=http://www.eurogamer.net/articles/2014-06-12-i-understand-the-issue-but-its-not-relevant-in-assassins-creed-unity|title=I understand the issue, but it's not relevant in Assassin's Creed Unity|last=Robinson|first=Martin|publisher=Eurogamer|date=June 12, 2014|accessdate=June 17, 2014}}</ref>
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