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The human eye is fairly good at seeing small differences in [[brightness]] over a relatively large area, but not so good at distinguishing the exact strength of a high frequency (rapidly varying) brightness variation. This fact allows one to reduce the amount of information required by ignoring the high frequency components. This is done by simply dividing each component in the frequency ___domain by a constant for that component, and then rounding to the nearest integer. This is the main lossy operation in the whole process. As a result of this, it is typically the case that many of the higher frequency components are rounded to zero, and many of the rest become small positive or negative numbers.
As human vision is also more sensitive to [[luminance]] than [[chrominance]], further compression can be obtained by working in a non-RGB color space which separates the two (e.g., [[YCbCr]]), and quantizing the channels separately.<ref name="wiseman">John Wiseman, ''An Introduction to MPEG Video Compression'',
=== Quantization matrices ===
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